clawd.run
Cloud runtimes for Hermes and OpenClaw agents with persistent memory and a real computer.
JoePro AI / systems infrastructure and product studio
40 public projects, each with a live address and real infrastructure behind it. Look first. Then bring me something to build or something that broke.
Cloud runtimes for Hermes and OpenClaw agents with persistent memory and a real computer.
Public-audience review queues with visible evidence and confidence.
A permanent-state platform for preserving AI memory, identity, media, and durable records on Arweave.
Creator tools for lyrics, cover art, video, audio, and the systems that help artists earn more from their work.
Unbroken generated video takes with spoken characters.
Work-order audits and evidence-backed multi-agent execution runs.
A deterministic memory firewall that checks provenance before an agent writes to memory.
A weekly fantasy league for X. Draft five public accounts and score off real engagement.
Scannable image generation and QR compositing for art, menus, product images, and more.
Public tools including the Morning Brief, image generation, model racing, and analysis utilities.
X creator payout and eligibility tracking.
NFL betting blueprints and EV simulations tied to live odds.
A sourced scoreboard of the AI industry's dated predictions and whether they came true.
Frontier AI intel on a rolling monitor, with a live 3D map of X communities.
A desktop companion that mirrors what your Devin sessions are doing, with installers for every platform.
A control room and field guide for running Devin Outposts on infrastructure you control.
A side-by-side race interface for comparing model response speed.
A focused encrypted archive and restore flow for an agent's memory, persona, and configuration.
A field atlas of precision grappling with anatomy, technique chapters, and coach material.
A god game in Unreal Engine 5 where villager prayers are parsed live and the creature remembers.
A food-trading game with recipe, pantry, costing, waste, and supplier tools.
Crowdsourced fishing heatmaps, catch logs, and a fishing companion.
Offline voice translation for mobile devices.
A dispatch terminal for local car arbitrage that scores listings on margin, ROI, and drive time.
Local-first music curation for huge folders of demos, generations, and alternate takes.
A fast second opinion before you react. No login, and nothing is stored.
A cartoon production desk for cast, scenes, lipsync, and frames that runs on your own model key.
The best posts across curated X tech lists, ranked by conversation and momentum instead of likes.
A conservative, official-source tracker for a frontier model rollout, corrections included.
Copy, verify, junction, then reclaim. Rehome large folders between Windows drives without breaking paths.
A defensive Devin skill that rotates repository secrets through masked desktop prompts.
A Cursor plugin that connects the official Devin MCP server.
A Roblox game powered by OpenClaw. Build a soul and collect memory fragments.
A pixel art lobster that lip-syncs to audio on your desktop.
A searchable second brain for voice notes, clips, ideas, and conversations.
Find nearby AA, NA, SMART, Dharma, and other recovery meetings.
A field guide that grades squishy toys, tracks stock, and spots counterfeits.
Precision image editing for selective changes and deliberate variations.
Draft any X account into a weekly fantasy league.
Small tools that help you see one step ahead.
Routes
If you already know what you are trying to get done, start here instead of with the product names.
You need something made.
Video takes, scannable images, music and cartoon production desks, and the public tool surface where the generation actually runs.
You need work done without you in the loop.
Hosted agent runtimes, audited work orders, Devin tooling, and a way to see which model is worth the wait.
You need state to survive the tooling around it.
Permanent encrypted archives, a firewall that keeps agent memory honest, and tools that move files and secrets without losing them.
You need evidence before you commit.
Payout tracking, betting blueprints, scored deals, prediction receipts, and feeds that show their work.
You want to see where the edges are.
Games, worlds, field data, and offline translation. These are where the odd ideas get tested in public.
Two doors
You have an idea, a spec, or a system that does not exist yet. I scope it, build it, and hand back something running, with the source and a plain description of how it works.
Start a buildYou have something live that is failing, drifting, quietly burning money, or that nobody on the team will touch any more. I find the fault, fix it, and leave it changeable.
Start a repair